


Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/l line 61: No object matches name. Error: line 1: Could not open command port b'commandportDefault' because that name is in use. ĬommandPort -securityWarning -name commandportDefault Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/startup/l line 116: Could not find an appropriate startup camera: side. If saved, it will not be readable by previous versions. Warning: line 0: This file is from an older version of Maya. Warning: line 1326: The default image may not be modified. +++++++ Turtle for Maya registered successfully ++++++ no clues to the error.įile -f -options "v=0 " -ignoreVersion -typ "mayaAscii" -o "C:/Users/ANDY/blah.ma" addRecentFile("C:/Users/ANDY/blah.ma", "mayaAscii") Script Editor output: (my only change is the "requires maya "2018" " from "2022") The only difference is that in the previous test I used Classic Linear skinning. I did a similar test in 2020.4 and I did not see this behavior when making the file backwards compatible. Why would the skin cluster break when I reopen the file to test the results? Additionally, my 2020 license ran out, so I upgraded to 2022. Why is SkinCluster1's "Component Tag" not getting hooked up correctly on file open in 2022? When I change the "Component Tag = "*(All)" " - It starts to work again. In Broken file "Component Tag = "(None)"" NOTE POSSIBLE FIX!!!: Under SkinCluster1 > Deformer Attributes > Input Attributes Apparently there is no bindpose attribute anymore (?)

Dual Quaternion/4 influences (everything else stock) Calethetics animation is just joints keyed directly. Simple game skeleton on a simple biped human character. The skinCluster Node is still in the file, but it has no affect.įor NDA reasons I cant show the file, but this is the general issue.

When I try to make the file backwards compatible, the skin cluster breaks and the joints no longer influence the geo. I'm doing some rigging tests for a potential gig, and the studio uses Maya 2018.
